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Ako v0.09

Ako v0.09

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Devlog

  • Optimization In Progress
    September 17, 2021 by Csaki01
    There's been one really big thing holding back the demo launch of Ako and it has been performance. Even on my fairly strong PC it was running just above 60fps (in-game) and occasionally dipping well b... Continue reading
  • Progress Post Closer to Demo Launch
    August 17, 2021 by Csaki01#update
    So, last time I made an dev log, I felt like I was very close to releasing the demo, I was hovering around the idea of doing it, but decided not to due to many game breaking bugs and incomplete featur... Continue reading
  • Progress Post Before Demo Launch
    March 19, 2021 by Csaki01#progress
    Hello... It's been a while since any updates were posted here, event though I check the analytics every day just for the sake of it... But progress has been made, if slowly. I've even found a composer... Continue reading
  • Thoughts on level design
    October 14, 2020 by Csaki01#level design, #linearity
    Alright... So, I've played a bit of Hollow Knight... I Defeated the False Knight and got my first spell. And I'm not sure if I'm fan of the idea that using a checkpoint resets everything. My idea for... Continue reading
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