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Ako v0.09
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Devlog
Optimization In Progress
September 17, 2021
by
Csaki01
There's been one really big thing holding back the demo launch of Ako and it has been performance. Even on my fairly strong PC it was running just above 60fps (in-game) and occasionally dipping well b...
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Progress Post Closer to Demo Launch
August 17, 2021
by
Csaki01
#update
So, last time I made an dev log, I felt like I was very close to releasing the demo, I was hovering around the idea of doing it, but decided not to due to many game breaking bugs and incomplete featur...
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Progress Post Before Demo Launch
March 19, 2021
by
Csaki01
#progress
Hello... It's been a while since any updates were posted here, event though I check the analytics every day just for the sake of it... But progress has been made, if slowly. I've even found a composer...
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Thoughts on level design
October 14, 2020
by
Csaki01
#level design, #linearity
Alright... So, I've played a bit of Hollow Knight... I Defeated the False Knight and got my first spell. And I'm not sure if I'm fan of the idea that using a checkpoint resets everything. My idea for...
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